
My main worry going in when I first picked up my copy on release day was that it would have very little to say that wasn't already known about the game/franchise. I was immediately intrigued by the idea - a book all about the creation and lore of Dark Souls sounded like it would be very interesting indeed. I had first heard about You Died listening to the Daft Souls podcast a while back (and whose creator Matt Lees gets a shout-out in the book). Clever symbolism and some really engaging philosophical ideas on creation, the meaning of life, mortality, decay and the idea of cycles are a big part of why Dark Souls’ story is so special to me.” - Wil PalmerĪbsolutely recommended to people obsessed with Dark Souls. Forcing you to jigsaw every tidbit of the story together ensures the player’s involvement – you have to want to engage to actually understand the story. “I’d have to attribute my love of Dark Souls and its world to its lore and the way the game’s story revealed itself. One of the central questions of this book was, why do people get so totally obsessed with this game, and it even came with a number of answers to this question from fans.
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It was about the culture that has evolved around this series and throughout the whole book it was quiet obvious that the authors really love this game. It talked about the inspiration behind the game and about how the game was translated to English, about Dark Souls' influence on the gaming industry and its huge impact on a number of individual lives. Shame on me, I started this beautiful series only when Dark Souls 3 came out, and while I really enjoyed the third game, I became outright obsessed with the series while playing the first game and felt like I had to read and watch everything about Dark Souls.Īnd that is where You Died: The Dark Souls Companion came in.īesides the obvious revisiting places in the game and summarizing plot, character cast and lore (what we know/assume) in its appendix, it featured interview material with the game's director and where his idea for the unique multiplayer came from. (Michael Thomsen when asked if a 100-hour video game was ever worthwhile) And you can get all of that from the first five hours of Dark Souls. It is also a testament to our persistence in the face of that suffering, and it offers the comfort of a community of other players all stuck in the same hellish quagmire. It reveals that life is more suffering than pleasure, more failure than success, and that even the momentary relief of achievement is wiped away by new levels of difficulty. (Michael Th There is real beauty in Dark Souls.


